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<H1>Cashflow</H1>
<P><EM>Cashflow</EM> is a game for 2 to 5 persons. Your task consists 
in aquiring the biggest fortune by buying stocks, founding hotel chains 
and managing your cash money cle<OB>verly.

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<H1>Rows</H1>
<P>The playground of <EM>Cashflow</EM> resembles to a chess field. At 
the start of the game, the players may choose which dimensions the 
playground should have.
<P>Please enter in this input field the num<OB>ber of rows for the 
playground.

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<H1>Columns</H1>
<P>The playground of <EM>Cashflow</EM> resembles to a chess field. At 
the start of the game, the players may choose which dimensions the 
playground should have.
<P>Please enter in this input field the num<OB>ber of columns for the 
playground.

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<H1>Number of hotel chains</H1>
<P>The main objects in <EM>Cashflow</EM> are hotel chains. 
In total there are eleven hotel chains of different price categories 
available.
<P>Please enter here, with how many hotel chains you'd like to play.

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<H1>Length of fixed chains</H1>
<P>When a hotel chain reaches a certain length, it will no more be 
possible to eliminate it during a merger with another chain. The chain 
is said to be <EM>fixed</EM>.
<P>Please enter the length for chains to become fixed chains.

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<H1>Number of stocks</H1>
<P>A hotel chain possesses just a limited amount of capital, that may 
be sold to investors as stocks.
<P>At game-startup you may determine, how many stocks will be available 
for every hotel chain.

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<H1>Start-capital</H1>
<P>Every player needs a certain sum of cash money to be able to buy 
some stocks. The amount of this start-capital may influ<OB>ence in a 
decisive manner the course of the game.
<P>Please enter the capital with which you would like to start.

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<H1>Players</H1>
<P><EM>Cashflow</EM> can be played by 2 up to 5 players.
<P>Enter in the five input-fields the names of the players that will 
participate at the game.
<P>If you would like to play a network-game, you will have to enter just 
your name and leave the other name-fields empty.

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<H1>Play songs</H1>
<P>For several occasions, e.g. foundation of a chain or merger of two 
or more chains, <EM>Cashflow</EM> offers the possibility to play a 
short recognition melody. Every hotel chain has its particular melody.
<P>If you prefere a <EM>tranquil</EM> game, than deac<OB>tivate this 
option.

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<H1>Mark fields</H1>
<P>The positon of a stone on the playground may be given as a 
combination of a let<OB>ter and a number. The corresponding let<OB>ters 
and numbers are given as labels of the rows/columns on the margin of 
the playground.
<P>By activating this option, the letter-num<OB>ber-coordinate is 
written individually on every field of the play<OB>ground.

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<H1>Show patterns</H1>
<P>Every hotel chain has assigned its indivi<OB>dual colour. To be able 
to distinguish the stones of different hotel chains more easy<OB>ly, 
patterns may be added to the pre<OB>sentation.
<P>In order to see these patterns, you have to select this option.

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<H1>Black and white</H1>
<P>There is no reason not to play <EM>Cashflow</EM> for people
which don't like colors.
<P><EM>Colours may be disabled by activating this switch!</EM>

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<H1>Encoded Tables (just for developers)</H1>
<P>An end-user will never see this Option...

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<H1>Key-settings in input fields</H1>
<PRE>Cursor keys - Selection of an input field
PGUP        - go to first input field
PGDN        - go to last input field
ESC         - cancel input
RETURN      - confirm (Ok-button)
            - abort (Cancel-button)
            - else: move to the Ok-button
CTRL-BREAK  - abort immediately the game
</PRE>

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<H1>Command-line syntax</H1>
<P><EM>Usage:</EM> Cashflow [/{B³F³M³L}{+³-}]</P>
<PRE>B - Black & white mode
M - Show patterns
L - Play songs
F - Mark fields
</PRE>

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<H1>Network</H1>
<P>Over a network players may take part at a game from their personal
machine. 
<P>Every player has to enter his name and go through the logon
procedure before the game can begin. The first player that starts the
logon procedure has to deter<OB>mine the number of participants.

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<H1>Communication path</H1>
<P>Enter the name of a directory that may be accessed by all the 
participants of the game.
<P><EM>IMPORTANT:</EM> All players of the same game have to specify the
same (physical) path in order to insure the running of the game.

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<H1>Number of players</H1>
<P>The contents of this entry determines the number of persons that
may logon to the game.
<P>Note that just the first person that starts the logon procedure
really sets this number. The input of the other ones will be ignored.

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<H1>Start the logon procedure</H1>
<P>If you press Ok, the communication path will be accepted and you
will be regis<OB>tered as a new player of the game.
<P>After all players have been registered, the game will begin.

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<H1>Abort the logon procedure</H1>
<P>By pressing this button your logon proce<OB>dure will be aborted and 
you will be ex<OB>cluded from the player list of this game.

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<H1>Access to the communication path</H1>
<P>During a network-game every player is sit<OB>ting in front of its own
computer. 
<P>The coordination of the actions of the different players
takes place by exchan<OB>ging data over a common location in the net 
(the so-called <EM>communication path</EM>).

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<H1>Too much players</H1>
<P>For a game, that will be played over the network, one of the 
players will determine the total number of players that will be 
allowed to participate.
<P>The program waits for the registration of exactly that number of 
persons. 
<P><EM>All others will be refused.</EM>

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<H1>Name of the player</H1>
<P>During a network game every player uses its own computer to 
communicate over the network with the other players.
<P>As just one person will use the computer, just one player-name is
expected.

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<H1>Entering the names of players</H1>
<P>Before a game can begin, there have to be specified at least two 
names in the five fields of the dialog.
<P>The order of the names has no influence on the outcome of the game.
It just deter<OB>mines the order in which players take turn. The 
beginner of the game is deter<OB>mined automatically by the program.

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<H1>End of the game</H1>
<P>At the current state of the game no more stones can be layed on the
game field. So the game ends here.
<P>Now follows a chart showing the results for every player. The player
with the most capital is the winner.

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<H1>Too much players</H1>
<P>Because of the reduced resolution of the monitor it isn't possible
to show the data for five players.
<P>That is why the total number of players has to be reduced.

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<H1>Abort</H1>
<P>If you press this button, the game will be aborted.

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<H1>Continue</H1>
<P>To continue the game, please press this button.

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<H1>Setting up the connection</H1>
<P>Now the preliminary stones will be pulled for every player and 
sent to the programs of the other players (<EM>the players wont see the
stones pulled for other persons</EM>).
<P>For big game fields and many players this operation may take quite 
a while.

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<H1>Printer problem</H1>
<P>While trying to print the decoding-tables for the stones of every
player, an error with the printer has been detected.
<P>Please insure that the printer is switched on, has paper and is 
online. When all this is given, the printing will continue 
automatically.

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<H1>Values of stocks</H1>
<P>The table shows the different hotel chain price-classes and the 
corresponding hotel chain names.
<P>Additional to the price-class, the value of the stocks of a hotel
chain are graded according to the current length of the hotel chain.

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<H1>Logon procedure</H1>
<P>Now you have to wait until all the other players complete their
logon on their per<OB>sonal machines.
<P>It is essential for the successful comp<OB>letion of the logon procedure
to specify a valid and common communication path for all persons which
want to attend the game.

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<H1>Invalid move</H1>
<P>The move of a stone is not allowed if one of the situations below
would arise:
<UL>
<LI>A founding, even though no free hotel chain exists. 
<LI>A merger, but one of the smaller chains cannot be eliminated.
</UL>

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<H1>No stocks available</H1>
<P>There are no more stocks available for the given hotel chain.
<P>They might be again available after the elimination of this chain
during a merger.

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<H1>Exchange</H1>
<P>During the elimination of a chain there is the occasion to exchange
two stocks of the eliminated chain into one stock of the surviving
one, as long as there are still stocks of the big chain available.
<P>Optionally you may sell stocks of the eliminated chain for cash.

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<H1>End of move</H1>
<P>Please choose one of the fields below. There are two possibilities 
to continue the game:
<OL>
<LI>Choose <EM>Continue</EM>, to pass the move to the next player.
<LI>If you choose <EM>Auto play</EM>, the computer will do the moves
for all participating players.
<P><EM>Warning:</EM> You should do this just towards the end of the 
game with the agreement of the other players, when no essential changes 
are expected.
</OL>
 
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<H1>Choosing a stone</H1>
<P>To make a move, you have to choose a stone out of the list.
<P>In a network game, or when playing just against computers, the real
location of the stone is shown in the list. Otherwise the locations
are encrypted, and you will have to consult your decoding-table to  get 
the position of the stone on the game field.

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<H1>Founding of a hotel chain</H1>
<P>To found a new chain, you have to choose the name of the new chain
from the list.
<P>The founder will obtain one stock of the new chain as a gift. 
Additionally he is allowed to buy up to three stocks, provid<OB>ed that
he has enough money and the re<OB>quired amount of stocks is available.

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<H1>Investing in a hotel chain</H1>
<P>In order to have a share in a hotel chain, you have to by some stocks.
<P>When adding a new stone to an existing hotel chain or when founding a
new hotel chain, you may aquire up to three stocks, provided there is
enough money available, and the wanted amount of stocks is free.

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<H1>Investing in a hotel chain</H1>
<P>The mouse cursor is pointing to the field showing the amount of money
the player at turn wants to spend for buying shares of a hotel chain.

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<H1>Merger</H1>
<P>The current move has linked two or more hotel chains.
<P>The longest one will be preserved, and the other ones will be 
eliminated in the next few steps. Every player that holds stocks of one
of the chains involved into the mer<OB>ger, will have to decide what 
will hap<OB>pen with its stocks.

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<H1>Elimination of a hotel chain</H1>
<P>During the elimination of a chain, players have to decide what will
happen with their investments into that chain.
<P>The stocks may be kept for later founda<OB>tions, may be sold for 
cash, or may be ex<OB>changed at an exchange rate of 2:1 into stocks of 
the preserved chain.

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<H1>Elimination of a hotel chain</H1>
<P>Another player has made a decision concer<OB>ning his investments 
in a chain to be eli<OB>minated.
<P>What you see is the amount of money he ob<OB>tained by selling 
stocks, and how many new stocks he got by using the exchange 
possi<OB>bi<OB>lity.

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<H1>Merger</H1>
<P>The current move has connected two or more hotel chains.
<P>Please choose now one of the longest hotel chains that will unite
the hotels of the other chains.

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<H1>Compensation</H1>
<P>The first and second biggest stock holders of the chain to be 
eliminated get a com<OB>pen<OB>sation.
<P>The height of this compensation depends on the rank of the stock
holders. The first one's compensation is twice as high as that of the
second one.

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<H1>Statistics</H1>
<P>The chart shows the results the players had in this game.
<P>One bar represents the cash money and the other one the capital of
every player. The running text displays the hit-list of the past games.

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<H1>Occupied hotel chain</H1>
<P>The chain you tried to found is already present on the game field.
<P>Please choose a hotel chain having the length zero.

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<H1>Player type</H1>
<P>Players in <EM>Cashflow</EM> may be either humans or players 
simulated by the computer using a certain play strategy.
<P>By marking with a cross this option field, you determine the player
at the right to be a computer player.

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<H1>Stop the simulation run</H1>
<P>To stop the game simulated by the com<OB>pu<OB>ter, you have to 
press this button.

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<H1>Continue the simulation run</H1>
<P>To continue the game simulated by the com<OB>puter, you have to press 
this button.

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<H1>Computer strategy</H1>
<P>Players which have to be replaced by the computer, use a certain 
strategy to parti<OB>cipate at the game.
<P><EM>Cashflow</EM> offers you three different play strategies. Please
choose one from the list and confirm it by pressing the Ok-button.

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<H1>Number of simulation runs</H1>
<P>Because games played without human players are quite short, you may
specify how often a game has to be repeated.
<P>Please enter into this field the number of repetitions.

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<H1>Simulation</H1>
<P>The computer plays the given count of games. The bar shows the 
progress of the current game.
<P>The statistics show for every player the number of victories and
the cumulated capital.

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<H1>End of the simulation</H1>
<P>The requested number of games has been finished. 

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<H1>Statistics of the simulation</H1>
<P>The bar-chart shows for every computer-player the number of victories
and the amount of capital gathered during the simulation.

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<H1>Game aborted</H1>
<P>The game has been aborted by a player.

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<H1>National language</H1>
<P>Please choose one of the languages given in the list. Afterwards
all messages will be displayed in that language, presuming the desired
language-file can be found.

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<H1>Start auto play</H1>
<P>The auto play will be started if you press this button.

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<H1>Don't start auto play</H1>
<P>Press this button to avoid starting the auto play feature.

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<H1>Computer's turn</H1>
<P>A computer-player will take turn. Please press this 
button to allow the computer to make its move.
