# MODEL '18wedge.3do' created from 'D:\Jedi\Products\JK\Data\3DO\LevelSpecific\18stuff\18wedge.3do in VISUAL mode with ver4.63.'

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SECTION: HEADER

3DO 2.1

###############
SECTION: MODELRESOURCE

# Materials list
MATERIALS 1

         0:    18wedge.mat


###############
SECTION: GEOMETRYDEF

# Object radius
RADIUS   0.440373

# Insertion offset
INSERT OFFSET   0.000000   0.300000  -0.025000

# Number of Geometry Sets
GEOSETS 1

# Geometry Set definition
GEOSET 0

# Number of Meshes
MESHES 1


# Mesh definition
MESH 0

NAME wedge

RADIUS   0.440373

GEOMETRYMODE	4
LIGHTINGMODE	3
TEXTUREMODE	1


VERTICES 6

# num:     x:         y:         z:         i: 
    0:   0.248528   0.300000   0.025000   0.000000
    1:  -0.248528   0.300000   0.025000   0.000000
    2:   0.248528   0.300000  -0.025000   0.000000
    3:  -0.248528   0.300000  -0.025000   0.000000
    4:   0.000000  -0.300000   0.025000   0.000000
    5:   0.000000  -0.300000  -0.025000   0.000000


TEXTURE VERTICES 17

    0:  -0.000006  -0.000010
    1: 127.999985   0.000005
    2:  -0.000006  -0.000015
    3: 127.999985   0.000000
    4:  64.000015 -127.999992
    5:   5.577867 -37.504490
    6:  12.376615 -34.406567
    7:  46.754467 -123.792023
    8:  53.553215 -120.694092
    9:  50.507408 -127.350861
   10:  58.027485 -123.307098
   11:   0.738917 -24.268362
   12:   8.258996 -20.224606
   13:   3.273260 -38.566235
   14:  35.422096 -126.102890
   15:  12.039194 -35.317711
   16:  44.188030 -122.854370


VERTEX NORMALS

# num:     x:         y:         z:
    0:   0.618034   0.412957   0.668955
    1:  -0.618034   0.412957   0.668955
    2:   0.618034   0.412957  -0.668955
    3:  -0.618034   0.412957  -0.668955
    4:   0.000000  -0.607781   0.794105
    5:   0.000000  -0.607781  -0.794105


FACES 5

#  num:  material:   type:  geo:  light:   tex:  extralight:  verts:
     0:         0  0x0000     4       3      1       0.0000       3    3,  3   2,  2   5,  4 
     1:         0  0x0000     4       3      1       0.0000       3    4,  4   0,  0   1,  1 
     2:         0  0x0000     4       3      1       0.0000       4    1,  5   3,  6   5,  8   4,  7 
     3:         0  0x0000     4       3      1       0.0000       4    4, 11   5, 12   2, 10   0,  9 
     4:         0  0x0000     4       3      1       0.0000       4    0, 13   2, 15   3, 16   1, 14 


FACE NORMALS

# num:     x:         y:         z:
    0:   0.000000   0.000000  -1.000000
    1:   0.000000   0.000000   1.000000
    2:  -0.923880  -0.382683   0.000000
    3:   0.923880  -0.382683   0.000000
    4:   0.000000   1.000000   0.000000


###############
SECTION: HIERARCHYDEF

# Hierarchy node list
HIERARCHY NODES 1

#  num:   flags:   type:    mesh:  parent:  child:  sibling:  numChildren:        x:         y:         z:     pitch:       yaw:      roll:    pivotx:    pivoty:    pivotz:  hnodename:
     0:  0x0000 0x00001        0       -1      -1        -1             0   0.000000   0.000000   0.000000   0.000000   0.000000   0.000000   0.000000   0.000000   0.000000  wedge
