3D Studio 3.0 Help File: Main Drop-Down Menus
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    >INDEX
>100 ( About 3D Studio... ! )
About 3D Studio displays the program version number, copyright 
notice, and your serial number.
>110 ( Current Status     ? )
Current Status shows the number of graphic components in 
memory, amount of available memory, amount of used memory, 
size of the swap file on disk, number of times 3D Studio has 
paged out to disk in the current session, and time taken to 
complete the last rendering.
>120 ( Configure          * )
Configure lets you define your input device and change default file 
paths and map paths.
>125 ( System Options       )
System Options lets you set some system parameters in your 3ds.set file
for the current session.
>130 ( Scene Info           )
Scene Info lets you view, print, or save to disk an ASCII list of the 
current 3D scene.
>140 ( Key Assignments )
Key Assignments lets you view or print the key assignments (and 
those still available for assignment) in the current program 
module.
>150 ( Gamma Control )
Gamma Control lets you calibrate 3D Studio to your monitor 
display gamma, and specify file input and output gamma.
>200 ( New            N )
New erases from memory all data in the current module.  It 
doesn't affect files on disk.  In the 2D Shaper, it erases shapes and 
polygons; in the 3D Lofter, it erases loft shapes and resets the path 
and settings; and in the 3D Editor or Keyframer, it lets you 
determine what data to erase.
>205 ( Reset            )
Reset erases all data from memory and restores all program 
modules to their default settings.  It doesn't affect files on disk.
>210 ( Load          ^L )
Load loads a file, replacing all data in the current module.
>220 ( Merge         ^M )
Merge loads an existing file and combines it with the data 
currently in memory.  In the 3D Editor and Keyframer you can 
specify the data you want to merge.  This command is not 
available in the 3D Lofter.
>225 ( Replace Mesh  ^R )
Replace Mesh replaces objects in the current scene with objects of 
the same name from another .3ds file.  Replaced objects are lost.
>230 ( Save          ^S )
Save saves the data in the current module.
>231 ( Save Selected    )
Save Selected saves objects that are in a selection set in the 3D 
Editor.
>250 ( Load Project  ^J )
Load Project loads a project (.prj) file, replacing the current data, 
settings, and configurations in all program modules.
>260 ( Save Project  ^P )
Save Project saves the current data in all program modules (plus 
the current settings and system configurations) to a project (.prj) 
file.
>265 ( Merge Project )
Merge Project loads a project (.prj) file and combines its mesh 
objects, lights, cameras, and animation objects with those 
currently in memory.  This command doesn't affect system 
settings and geometry in the 2D Shaper and 3D Lofter.
>270 ( Archive )
Archive creates a compressed file using pkzip.exe.  The resulting 
archive file includes a project (.prj) file of the current scene, plus 
associated bitmap files.
>232 ( File Info )
File Info lets you view information about a selected file.
>234 ( Rename           )
Rename lets you rename a selected file.
>235 ( Delete        ^D )
Delete deletes a selected file permanently.
>240 ( Quit           Q )
Quit displays a message asking if you want to exit 3D Studio.  If 
you click Yes and unsaved data exists, a message appears 
indicating which modules contain unsaved data.  Quitting 3D 
Studio erases all data and settings in all modules.
>300 ( Redraw        ` )
Redraw redraws the current viewport.
>305 ( Redraw All    ~ )
Redraw All redraws all viewports.
>310 ( Viewports    ^V )
Viewports sets the viewport division method and the type of view.
>320 ( Drawing Aids ^A )
Drawing Aids adjusts the spacing for grid and snap and the 
degree of angle snap.
>330 ( Grid Extents  E )
Grid Extents lets you set the size of the grid by clicking opposite 
corners in a two-dimensional, orthographic viewport.
>340 ( Unit Setup   ^U )
Unit Setup defines the measurement of unit notation and unit 
scale that 3D Studio uses and the status line displays.
>350 ( Use Snap      S )
Use Snap turns snap on or off in the active viewport.  Turning 
snap on constrains cursor movement to the increments you 
specified in the Drawing Aids dialog box.
>360 ( Use Grid      G )
Use Grid turns the grid on or off in the active viewport.  Turning 
the grid on causes a grid of dots to appear over the area you 
specified in the Drawing Aids dialog box.
>380 ( Fastview      V )
Fastview turns Fastview mode on or off in the active viewport.  
Turning Fastview on increases drawing speed by redrawing 
objects with fewer faces than before.
>370 ( Disable       D )
Disable turns the display of the current viewport on or off.
>397 ( Scroll Lock   I )
Scroll Lock prevents automatic scrolling in the active viewport 
when the cursor reaches the viewport boundary.  Use this when 
you trace over a bitmap displayed with the See Backgrnd 
command.
>390 ( Safe Frame   @E )
Safe Frame turns the safe frame on or off in the active viewport.
>391 ( See Backgrnd @G )
See Backgrnd displays a monochrome copy of the current 
background image in the active viewport.
>392 ( Adj Backgrnd    )
Adj Backgrnd adjusts the contrast of the monochrome background 
image displayed with See Backgrnd.  It lets you determine how 
the image is distributed among dark gray, medium gray, and light 
gray.
>366 ( Vertex Snap  @V )
Vertex Snap snaps the position of a moved vertex to that of a 
second vertex, as seen on the 2D plane of the active viewport.  
This command is available in the 3D Editor only.
>395 ( Save Current  [ )
Save Current stores the configuration of the active viewport in a 
temporary buffer.
>396 ( Restore Saved { )
Restore Saved replaces the configuration of the active viewport 
with the configuration you stored using Save Current.
>365 ( Angle Snap    A )
Angle Snap, when turned on, constrains all angle operations to 
the degree you specified in the Drawing Aids dialog box.  It 
affects all rotate and bend operations, rotation of the User 
viewport, functions affecting the camera roll and field of view, 
and the hotspot and falloff angles in spotlights.
>1 ( 2D Shaper    F1 )
2D Shaper accesses the 2D Shaper program module.
>2 ( 3D Lofter    F2 )
3D Lofter accesses the 3D Lofter program module.
>3 ( 3D Editor    F3 )
3D Editor accesses the 3D Editor program module.
>9 ( Keyframer    F4 )
Keyframer accesses the Keyframer program module.
>90 ( Materials    F5 )
Materials accesses the Materials Editor program module.
>91 ( PXP Loader/KXP Loader   F12)
PXP Loader (available only in the 3D Editor) lets you select a 
Procedural Modeling External Process program ( a .pxp file).  
KXP Loader (available only in the Keyframer) lets you select a 
Keyframe External Process program (a .kxp file).
>93 ( DOS Window   F10)
DOS Window transfers you to the DOS command prompt where 
you can enter DOS commands or run other programs.  To return 
to 3D Studio, type "exit" at the prompt.
>94 ( Text Editor  F11)
Text Editor displays the 3D Studio Text Editor, which you can use 
to view and edit ASCII text files and Keyframer External Process (KXP)
files.
>901 (User Program F6)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>902 (User Program F7)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>903 (User Program F8)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>904 (User Program F9)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>905 (User Program Alt+F1)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>906 (User Program Alt+F2)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>907 (User Program Alt+F3)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>908 (User Program Alt+F4)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>909 (User Program Alt+F5)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>910 (User Program Alt+F6)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>911 (User Program Alt+F7)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>912 (User Program Alt+F8)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>913 (User Program Alt+F9)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>914 (User Program Alt+F10)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10. Use the USER-PROG 
parameters in your 3ds.set file, as described in the Installation 
Guide. You can also assign PXP programs to these slots.
>520 ( Slave     )
Slave places your local system under the control of the Network 
Rendering Controller so you can use the 3D Studio network 
rendering system.
>540 ( Configure )
Configure lets you edit the network parameters for your local 
system so you can use the 3D Studio network rendering system.
>550 ( Edit Queue )
Edit Queue lets you edit the queue of the 3D Studio network 
rendering system.
>99999 ***EOF MARKER***

