Initialize engine version: 5.3.2f1 (e87ab445ead0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 630 (ID=0xf00) Vendor: NVIDIA VRAM: 1998 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.051 seconds Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 30Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'Custom/OutlineStandard' - Pass 'OUTLINE' has no vertex shader UnloadTime: 0.598523 ms Setting up 1 worker threads for Enlighten. Thread -> id: 2580 -> priority: 1 Resetting data! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.371259 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 822. Total: 0.463659 ms (FindLiveObjects: 0.056335 ms CreateObjectMapping: 0.029362 ms MarkObjects: 0.257778 ms DeleteObjects: 0.119499 ms) House (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Battlefield2House (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.670222 ms Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 1751. Total: 0.597498 ms (FindLiveObjects: 0.053262 ms CreateObjectMapping: 0.048482 ms MarkObjects: 0.251290 ms DeleteObjects: 0.244462 ms) Funeral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) House2Funeral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.531304 ms Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 1858. Total: 1.183730 ms (FindLiveObjects: 0.074772 ms CreateObjectMapping: 0.058384 ms MarkObjects: 0.257436 ms DeleteObjects: 0.792454 ms) House2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Funeral2House2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.055353 ms Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 2125. Total: 2.108317 ms (FindLiveObjects: 0.068285 ms CreateObjectMapping: 0.048482 ms MarkObjects: 0.254705 ms DeleteObjects: 1.736160 ms) TherapistWife (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) House22TherapistWife (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.107592 ms Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 1214. Total: 2.163970 ms (FindLiveObjects: 0.049165 ms CreateObjectMapping: 0.045751 ms MarkObjects: 0.297383 ms DeleteObjects: 1.771669 ms) TherapistSoldier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) TherapistWife2TherapistSoldier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The referenced script on this Behaviour (Game Object 'FirstPersonCharacter') is missing! (Filename: Line: 1655) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.769237 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3381. Total: 0.615253 ms (FindLiveObjects: 0.106866 ms CreateObjectMapping: 0.083308 ms MarkObjects: 0.349280 ms DeleteObjects: 0.075455 ms) Battlefield (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) TherapistSoldier2Battlefield (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.868293 ms Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 854. Total: 0.816012 ms (FindLiveObjects: 0.046092 ms CreateObjectMapping: 0.026289 ms MarkObjects: 0.232512 ms DeleteObjects: 0.510776 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.741239 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1014. Total: 0.452391 ms (FindLiveObjects: 0.049165 ms CreateObjectMapping: 0.034825 ms MarkObjects: 0.348597 ms DeleteObjects: 0.019461 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.111006 ms Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 1780. Total: 0.697878 ms (FindLiveObjects: 0.071358 ms CreateObjectMapping: 0.054287 ms MarkObjects: 0.300797 ms DeleteObjects: 0.271093 ms) TrainStation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) House2TrainStation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.118517 ms Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 5495. Total: 1.539498 ms (FindLiveObjects: 0.175835 ms CreateObjectMapping: 0.099355 ms MarkObjects: 0.401860 ms DeleteObjects: 0.862446 ms) Plane (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) TrainStation2Plane (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.892918 ms Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 1578. Total: 6.230717 ms (FindLiveObjects: 0.102086 ms CreateObjectMapping: 0.086039 ms MarkObjects: 0.272800 ms DeleteObjects: 5.769107 ms) Platform assembly: C:\Users\Josh\Desktop\GameDev\Jams\AdventureJam16\Build\Torpor 21st May (Final Build)\Torpor_Data\Managed\Boo.Lang.dll (this message is harmless) Battlefield (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Plane2Battlefield (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.987409 ms Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 878. Total: 1.502965 ms (FindLiveObjects: 0.039605 ms CreateObjectMapping: 0.029021 ms MarkObjects: 0.243096 ms DeleteObjects: 1.190900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.701292 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1038. Total: 0.406640 ms (FindLiveObjects: 0.038581 ms CreateObjectMapping: 0.023217 ms MarkObjects: 0.319235 ms DeleteObjects: 0.025265 ms) Resetting data! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)