Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.697] Renderer: NVIDIA GeForce GTX 560 Ti Vendor: NVIDIA VRAM: 1233 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\JsonFx.Json.dll into Unity Child Domain - Completed reload, in 0.068 seconds desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\System.dll (this message is harmless) UnloadTime: 0.398665 ms Platform assembly: E:\murder-at-masquerade-manor\Murder at Masquerade Manor\WindowsStandalone\Murder at Masquerade Manor_Data\Managed\System.Core.dll (this message is harmless) 4 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure). Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size The small areas will use the area id 254 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Scanning - Process took 428 ms to complete (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3737. Total: 8.807837 ms (FindLiveObjects: 0.147483 ms CreateObjectMapping: 0.046746 ms MarkObjects: 8.125068 ms DeleteObjects: 0.139582 ms)