Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8144 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\AmplifyColor.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\AmplifyColor.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\GameAnalytics.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\GameAnalytics.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\KDTree.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\KDTree.dll into Unity Child Domain Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Triangle.dll (this message is harmless) Loading C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Triangle.dll into Unity Child Domain - Completed reload, in 0.046 seconds Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.729149 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) Info/GameAnalytics: Info logging enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\System.Data.dll (this message is harmless) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\System.Xml.dll (this message is harmless) FMOD Studio: Creating runtime system instance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Database opened: C:/Users/Two Tails/AppData/LocalLow/Two Tails/The Mannequin\ga.sqlite3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Starting a new session. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at MQHeartBeat.OnStateChanged () [0x00000] in :0 at TTStateMachineBehaviour`1[MQHeartBeat+BeatFrequency].Start () [0x00000] in :0 (Filename: Line: -1) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Users\Two Tails\Desktop\TheMannequin-0.4.12-windows-x64\The Mannequin_Data\Managed\Mono.Security.dll (this message is harmless) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 12 worker threads for Enlighten. Thread -> id: ec4 -> priority: 1 Thread -> id: 2c6c -> priority: 1 Thread -> id: 1c9c -> priority: 1 Thread -> id: 23a8 -> priority: 1 Thread -> id: 1808 -> priority: 1 Thread -> id: 2ebc -> priority: 1 Thread -> id: 2c04 -> priority: 1 Thread -> id: 2aa8 -> priority: 1 Thread -> id: 23dc -> priority: 1 Thread -> id: 9f4 -> priority: 1 Thread -> id: 25d8 -> priority: 1 Thread -> id: 748 -> priority: 1 Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Users/Two Tails/Desktop/TheMannequin-0.4.12-windows-x64/The Mannequin_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Info/GameAnalytics: Add SESSION START event (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: Sending 1 events. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: 1 events sent. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Add ERROR event: {severity:critical, message:NullReferenceException: Object reference not set to an instance of an object MQHeartBeat.OnStateChanged () TTStateMachineBehaviour`1[MQHeartBeat+BeatFrequency].Start () } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading House - Exterior (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading House - Doors (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Characters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading House (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_LivingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_LivingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_LivingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_LivingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F1_LivingRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Audio Started Living Room Brazier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_ParentsBedroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_ParentsBedroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_ParentsBedroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F2_Bathroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_SophiesBedroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_SophiesBedroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Study (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Audio Started Study Brazier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F3_Darkroom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Loft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Loft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Loft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading F4_Loft (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_DiningRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_DiningRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_DiningRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_Kitchen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_Kitchen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_Kitchen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_UtilityRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_UtilityRoom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading GF_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) House Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader warmup: 116 shaders 3705 combinations 0.385s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.009s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Shader warmup: 116 shaders 3705 combinations 0.005s Loading Chapter1A [S] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Demo Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQStateTrigger on GameObject "Broken Bathroom Door" has no target object (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader warmup: 116 shaders 3705 combinations 0.006s Initialising game state (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TTMouseLook.controlledExternally = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQHoverableBehaviour: No Renderers discovered (lucy_wip) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Add ERROR event: {severity:warning, message:MQStateTrigger on GameObject 'Broken Bathroom Door' has no target object } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Add ERROR event: {severity:warning, message:MQHoverableBehaviour: No Renderers discovered (lucy_wip) } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: 1 session(s) located with missing session_end event. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: Sending 4 events. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: 4 events sent. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: 0 session(s) located with missing session_end event. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: Sending 0 events. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: 0 events sent. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: 0 session(s) located with missing session_end event. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: Sending 0 events. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: 0 events sent. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnZoneSelected: F1_Hallway (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Demo Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PauseGame: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Chapter_1_A_1, Frame: Started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Unknown, Frame: Started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Unknown, Frame: Started (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Chapter_1_A_1, Frame: Frame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: 0 session(s) located with missing session_end event. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: Sending 0 events. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Event queue: 0 events sent. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Chapter_1_A_1, Frame: Frame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried time skipping backwards! No time skip will happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TTMouseLook.controlledExternally = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Info/GameAnalytics: Add ERROR event: {severity:warning, message:Tried time skipping backwards! No time skip will happen. } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MQSBFrameController.NextFrame, Story: Chapter_1_A_1, Frame: Frame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)