Initialize engine version: 5.1.2f1 (afd2369b692a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 6900 Series (ID=0x6719) Vendor: ATI VRAM: 2035 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\SmartFox2X.dll (this message is harmless) Loading C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\SmartFox2X.dll into Unity Child Domain - Completed reload, in 0.062 seconds desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0 Initializing input. Input initialized. Initialized touch support. Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\andyPC\Desktop\ProSlamBuild_Data\Managed\System.dll (this message is harmless) Setting up 1 worker threads for Enlighten. Thread -> id: 1270 -> priority: 1 The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) The referenced script on this Behaviour is missing! (Filename: Line: 1715) controller connected: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) controller connected: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) controller connected: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) controller connected: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) sollte eigendlich selecten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) ich setze den controller scheiß... 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) The AnimationClip 'Thora_menu_idle' used by the Animation component 'Joint_GRP' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'Thora_menu_idle' used by the Animation component 'Joint_GRP' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) The AnimationClip 'Thora_menu_idle' used by the Animation component 'Joint_GRP' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Char rdy reset 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at LoadingScreen.SetSprite () [0x00000] in :0 at LoadingScreen.OnEnable () [0x00000] in :0 UnityEngine.GameObject:SetActive(Boolean) PanelManager:SwitchBaseGui(Int32) ProphetSelect:GameLoadingChecker() ProphetSelect:Update() (Filename: Line: -1) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.486916 ms hier gehts abb8.333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 9714. Total: 2.993736 ms (FindLiveObjects: 0.445981 ms CreateObjectMapping: 0.242273 ms MarkObjects: 2.145625 ms DeleteObjects: 0.158923 ms) hier gehts abb100 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) hit Relic Spawn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) first ball (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) bin am player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Reloaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) eigendlich weg mit dem ball (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) bin am player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) Reloaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) eigendlich weg mit dem ball (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) PC has no Vibs ^^ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) NullReferenceException: Object reference not set to an instance of an object at NetworkManager.UnsubscribeDelegates () [0x00000] in :0 at NetworkManager.OnApplicationQuit () [0x00000] in :0 (Filename: Line: -1)