Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.2723] Renderer: NVIDIA GeForce GTX 660 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.037 seconds desktop: 1440x900 60Hz; virtual: 2720x1024 at -1280,0 Initializing input. Input initialized. Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.2723] Renderer: NVIDIA GeForce GTX 660 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.037 seconds desktop: 1440x900 60Hz; virtual: 2720x1024 at -1280,0 Initializing input. Input initialized. Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\Boo.Lang.dll (this message is harmless) SEED=73 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Users\Tom\Desktop\PermutationRacer-PC\PermutationRacer-PC_Data\Managed\System.dll (this message is harmless) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1494) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore UnloadTime: 4.247273 ms SEED=57 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 971. Total: 0.948609 ms (FindLiveObjects: 0.043541 ms CreateObjectMapping: 0.021921 ms MarkObjects: 0.261851 ms DeleteObjects: 0.308095 ms) GATE HIT AT:16.85153 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GATE HIT AT:17.66898 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GATE HIT AT:16.31968 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GATE HIT AT:14.82666 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 4.355677 ms SEED=2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 662. Total: 7.142651 ms (FindLiveObjects: 0.083179 ms CreateObjectMapping: 0.066063 ms MarkObjects: 0.538116 ms DeleteObjects: 5.839100 ms) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1494) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore UnloadTime: 0.662435 ms SEED=10 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 712. Total: 1.258206 ms (FindLiveObjects: 0.047745 ms CreateObjectMapping: 0.024623 ms MarkObjects: 0.584060 ms DeleteObjects: 0.062159 ms)